Specifications for Constructing a BrickMech Mech
BrickMech takes advantage of the nature of LEGO® as a building toy, and allows players to scavenge parts from destroyed or damaged Mechs. To simplify this, a Mech is conceptualized as constructed from six components: 1 Leg Assembly (mounted
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To
ensure parts can be removed and added easily and swapped between Mechs,
BrickMech uses the modular system detailed on this page. The specifications
below use the terms width (and wide), depth (and deep), and height (and
high) as shown on the right.
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Leg Assembly Specifications: The legs must be mounted on a Plate 8x8 base. No part of the legs may extend past the base. The legs must be at least five bricks high, not counting the Tile 2x2 with Pin. Interfaces:
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Torso Specifications: The torso must be at least 3 bricks high and only 3 or 4 bricks wide. It can be as deep as the designer wants but may not extend below the base. Interfaces:
*To achieve an offset, it is permissible to use a Technic Brick 1x4 with Holes instead. The extra hole should be filled with a Technic Pin 1/2 with the stud facing the inside (or similar) if possible so that only one position is possible for the shoulder. |
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Shoulder Specifications: The shoulder must be 2 or 3 studs wide. It extend as many bricks up from the torso interface as the designer wishes and can decend up to two bricks below the torso interface--but no more, to allow the torso to turn freely. It can extend in front or behind as far as the designer wants so long as it won't overbalance a Mech. The shoulder should be built exclusively for the left or right side of the Mech, so that any weapons mounted on it face the front of the Mech when attached to the torso. Interfaces:
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Arm Specifications: The arm has no mandatory dimensions, but should be built so as not to overbalance a Mech. The arm should be built exclusively for the left or right side of the Mech, so that any weapons mounted on it face the front of the Mech when attached proper-side-up to the shoulder. Interfaces:
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material on this site Copyright ©2004 Peter F. Guenther. All Rights Reserved.
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